How to Play Cribbage: Rules, Scoring, and Strategy
How to Play Cribbage: Rules, Scoring, and Strategy
Contents
Cribbage is a classic 2-player card game where players race to score 121 points through a combination of card play (“pegging”) and hand combinations. Players take turns dealing and use a cribbage board to track points with pegs. A standard 52-card deck is used, with cards ranked K (high) to A (low).
What You Need
- Standard 52-card deck (no jokers)
- Cribbage board with pegs (two pegs per player)
- 2 players (variations exist for 3-4 players)
How to Play
-
Deal:
- Both players cut the deck; the one with the lowest card deals first.
- Dealer shuffles and deals 6 cards to each player.
-
Form the crib:
- Each player discards 2 cards face-down to form the “crib” (a bonus hand for the dealer).
-
Starter card:
- Non-dealer cuts the deck. Dealer flips the top card of the lower pile (the “starter”).
- If the starter is a Jack (“His Heels”), dealer pegs 2 points immediately.
-
Pegging (play phase):
- Non-dealer plays first. Each card’s value is added to a running total (called the “count”), which must not exceed 31.
- Aces = 1, face cards = 10, others = face value.
- Players announce the cumulative total (e.g., play a 7 on 8 → “15”).
- Points are scored during pegging for:
- 15/31: Exact totals score 2 points.
- Pairs: 2 points for two of a kind, 6 for three, 12 for four.
- Runs: 1 point per card for sequences of 3+ (order doesn’t matter, but no gaps).
- If a player can’t play without exceeding 31, they say “Go”; opponent scores 1 point.
- Non-dealer plays first. Each card’s value is added to a running total (called the “count”), which must not exceed 31.
-
Show (scoring phase):
- After pegging, players score their hands:
- Non-dealer scores first, then dealer (including their crib).
- Starter card is used in all hands.
- Points are awarded for:
- 15s: 2 points per combination (e.g., 5+10, 7+8).
- Pairs/Runs: Same as in pegging.
- Flush: 4 points for 4 cards of the same suit (5 if starter matches).
- “His Nobs”: 1 point for a Jack in hand matching the starter’s suit.
- After pegging, players score their hands:
How to Win
The first player to reach 121 points wins (tracked via pegboard). If the loser scores <91, it’s a “skunk” (double victory).
Strategy Tips
| Scenario | Best Play |
|---|---|
| Discarding to the crib | Dealer: Keep pairs/runs; non-dealer: discard low/unpaired cards (avoid 5s). |
| Pegging | Lead with 4s (hard to make 15) or mid-range cards (7-9) to limit opponent options. |
| Defensive play | Avoid leading 5s (easy 15) or sequential cards (risk of runs for opponent). |
FAQ
Q: Can you score a run out of order during pegging?
A: Yes! Runs count even if played non-sequentially (e.g., 5, 7, 6 = run of 3).
Q: What’s the highest possible hand score?
A: 29 points: three 5s + Jack matching starter’s suit + starter = four 5s (12 pts), eight 15s (16 pts), and “His Nobs” (1 pt).
Q: Can the starter card be used in pegging?
A: No—it’s only used for scoring in the show phase.
Q: What happens if both players tie at 121?
A: The dealer wins by default (per American Cribbage Congress rules).
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